Quickstart
This guide takes you from a new account to a prop pushed from one Unreal project, found by describing it, and pulled into another project. It takes about fifteen minutes. You need Windows 10 or 11 (64-bit) and Unreal Engine 5.8.
1. Create your account and workspace
Section titled “1. Create your account and workspace”-
Go to
https://app.prophouse.dev/signup. -
Enter your Email, Name and a Password (10 characters minimum), then select Create account.
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Open the verification email and select the link. Your account is not active until you do.
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Sign in at
https://app.prophouse.dev. On Name your workspace, enter a Workspace name and a Slug (lowercase letters, numbers and dashes), then select Create workspace. -
Your dashboard opens on Overview. The Library panel shows your library while it is being set up; this usually takes under a minute.
New workspaces start on the Free plan. Each account belongs to exactly one workspace. If a teammate invited you, open the link in their invite email and select Create an account to accept instead of starting here; after you verify your email you return to the invite (see Workspace and members).
2. Install the desktop app and sign in
Section titled “2. Install the desktop app and sign in”The desktop app carries every upload and download for the Unreal plugin, so install it first.
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Go to prophouse.dev/download and select Download for Windows. Run the installer.
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Open Prophouse. On the Sign in screen, select Sign in with browser.
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Your browser opens the Device sign-in page on
app.prophouse.dev(sign in there first if asked). The desktop app shows the same code in its button, for example Waiting — approve WXYZ-BCDF…. Check that the codes match. -
Select Approve sign-in. Switch back to the desktop app; it signs itself in within a few seconds.
Approving creates a write-scoped API key named Prophouse desktop (device sign-in) in your workspace. It appears on the dashboard’s API keys page, where you can revoke it later. Sign-in codes expire after 15 minutes; if yours does, select Sign in with browser again.
3. Install the Unreal plugin and sign in
Section titled “3. Install the Unreal plugin and sign in”-
On the dashboard, open API keys. In the Unreal plugin panel, select download next to the newest build.
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Unzip it into your project’s
Pluginsfolder, so the plugin ends up atYourProject/Plugins/Prophouse/. -
Open the project in Unreal Editor. In Edit → Plugins, enable Prophouse for Unreal Engine and restart the editor when prompted.
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Open Window → Prophouse. The panel shows Sign in to Prophouse. Select Sign in with browser.
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Approve the sign-in in your browser exactly as you did for the desktop app. This time the page asks you to approve Unreal Editor on followed by your computer’s name. The panel’s connection status changes to Connected.
The plugin talks to the hosted service by default. You do not need to change the Server URL in Editor Preferences → Plugins → Prophouse.
4. Push your first prop
Section titled “4. Push your first prop”-
In the Content Browser, right-click a static mesh (or a folder of assets) and select Push to Prophouse….
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The Push to Prophouse window collects the selection with its full dependency closure (materials, textures and anything else it references) and lists what will be published. Pick a pack from Pack: if you want to group the push under a pack.
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Select Push N package(s). The plugin hands the files to the desktop app, which uploads them. When the push lands you see Uploaded — the new version is live.
The prop now has a thumbnail rendered by the editor. Prophouse indexes it for search in the background, so give it a short while before searching by description.
5. Find it with a natural-language search
Section titled “5. Find it with a natural-language search”Search by what the prop is, not what it is called. In the desktop app, open Cloud Library and type a description into the search bar, for example wooden crate with metal corners. Results are ranked by relevance: props that match the description visually or by meaning rank alongside keyword matches on name, pack, category, tags and comments.
The same search works in the Unreal editor: open Window → Prophouse Browser and type into Search the catalog….
6. Pull it into a project
Section titled “6. Pull it into a project”You can import straight from the editor, or queue a pull from the desktop app or web library and have the editor pick it up.
From the editor:
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Open the target project in Unreal Editor with the plugin installed and signed in.
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In Prophouse Browser, find the prop and select Import (or right-click it and select Import).
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The prop and its dependencies are placed under
/Game/Prophouseby default. You see Imported name (N asset(s) placed).
From the desktop app or web library:
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Open the prop and select Pull.
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In Pull to project, choose the target project (your Unreal project’s
.uprojectname; choose New project… the first time) and the destination root, then select Queue pull job. -
In Unreal, open Window → Prophouse. The job appears under Pending imports. Select Import.
Pulls are dependency-complete: every material, texture and other asset the prop references comes with it, and imports that would overwrite a local file you changed ask before touching it.
Next steps
Section titled “Next steps”- Invite your team: Workspace and members.
- Learn the vocabulary: Core concepts.
- Connect an AI agent: AI agents (MCP).
